I’ve got plenty of ‘real’ work to do, but also want to‘sharpen my saw’ so to speak. To do this, I’ve played with Code Katas, but have found the problems there are not necessarily the real algorithmic thinking I want to develop. Instead I’m going to take a look at Project Euler and see what […]
Talkbubbles version 1.2 is available for purchase and updating in the App Store (link).
There has been much speculation and discussion around the fairness of Apple’s pricing policy in the iPhone App Store. What I haven’t seen are the numbers underlying much of the discussion and what it means to the indie developer. So, being an analytical business type in my day job, I decided to take a closer […]
One of the features that has always been planned for MagicBrush-Photo has been the ability to upload or publish images to Picasa and Flickr. Right now I’m in the midst of incorporating this feature into the release plan. The GData APIs for cocoa are making this straight forward enough, but the tricky part is making […]
MagicBrush-Photo was stalled slightly at version 1.1.5. I knew what I wanted to add by way of features, and had a development branch working, but unfortunately my “paying job” was consuming more of my time and energy than I planned. An Aside I should probably caveat that I’m not your typical programmer (at least I […]
Developers are told repeatedly to “ship code to real users” and get feedback. How does this translate into the customer experience and their update cycle? What do you think? I’ve decided recently to move away from packaging up point releases and instead ship more frequent updates via the Sparkle+ framework. This will allow me to […]
I’ve been in a little rut lately, with insufficient time to make major changes to MagicBrush-Photo, though I believe that will change soon. At the moment, driving to and from my paying job is about the only time I seem to have to think about the programming. I’ve got a few new features to implement […]
One of the issues I was having with MagicBrush-Photo concerned improper behavior of undo/redo functionality. Undo/Redo is fully described in the Apple documentation and there are lots of samples available, usually highlighting what developers “get for free” when they follow standard practices in Cocoa development. Of course, since these samples are “selling” Cocoa development, they […]